STREET FIGHTER 6
MAX DATABASE
エレナ
68 moves — click thumbnail to expand(_1 _2 _3 … shown in card / use ← → when expanded)
Standing Light Punch
5LP5L
Cancel Sp SA
Notes Good range for a light normal; less range than 5LK, but leads to better 5f punish combos; DR cancel is delayed until after 3rd active frame
Standing Medium Punch
5MP5M
Cancel SA TC
Notes Strong neutral buffer tool; active frames 1-2 have shorter range (this close-range hitbox disappears after the 3rd active frame, making it less useful as a meaty); active frames 3-5 gain a longer range foot hitbox, but cannot hit crouching opponents and cannot hit cross-up; these later active frames result in 2f better frame advantage; the final 2 TC cancel frames do not combo without at least a Counter-hit starter; lenient hitconfirm window gives time to confirm a Super, or a TC follow-up if the opponent is standing; forces stand on Punish Counter, ensuring the TC will fully connect
Standing Heavy Punch
5HP5H
Cancel TC
Notes Forces stand; foot hitbox cannot hit crouching opponents (shorter range vs. crouching); Punish Counter puts opponent into limited juggle state; strong anti-air hitbox at longer ranges but cannot hit cross-up; extends hurtbox 1f before active that is vulnerable to projectiles
Standing Light Kick
5LK5L
Notes Ranged light poke that gives Elena strong punishes and confirms; allows for 4-light confirm strings after chained 2LPs, but does not combo naturally into 214LK; Special/DI cancel is delayed until after 2nd active frame; DR cancel is delayed until after 3rd active frame
Standing Medium Kick
5MK5M
Cancel Sp SA TC
Notes 2f extra recovery on whiff; useful combo and frame trap tool; short range for a 6-frame medium
Standing Heavy Kick
5HK5H
Cancel -
Notes Low Crush 9-17f (not airborne); good mid-range poke; Punish Counter puts opponent into limited juggle state (combos reliably into 236KK or SA2 unless whiff punishing a ranged attack); also causes limited juggle state on airborne Counter-hit (into 623HK at close range) and Punish Counter (slightly better juggles than grounded PC); extends hurtbox 1f before active that is vulnerable to projectiles; hitbox does not move forward during the active frames (cannot be spaced in neutral for better advantage)
Crouching Light Punch
2LP2L
Cancel Chn Sp SA
Notes Chains into 2LP/2LK; topmost hurtbox on frames 1-6 is vulnerable only to aerial strikes (preventing its use as an anti-air); DR cancel is delayed until after 2nd active frame
Crouching Medium Punch
2MP2M
Notes Great cancelable poke in neutral; not an anti-air despite the animation; DR cancel is delayed until after active frames
Crouching Heavy Punch
2HP2H
Cancel Sp SA (2nd)
Notes 2 hits; Upper Body/Legs are anti-air invuln on frames 8-19 (solid anti-air but cannot hit cross-up); causes air reset vs. airborne opponents; anti-airing with the first hit results in very little frame advantage as the 2nd hit continues to whiff; forces stand (important for 236K combo routes); cancel only comes out on the 2nd hit (will cancel on whiff if the first hit connects on airborne opponent); anti-air cancel into Lynx Song allows Elena to threaten with a meaty roll follow-up or feint to bait Parry (timing/advantage varies heavily based on anti-air timing); high pushback on hit; follow-up links require a Counter-hit, Punish Counter, Drive Rush starter into a ranged button; Counter-hit/Punish Counter bonus advantage carries through both hits; if 1st hit is Perfect Parried, opponent can interrupt 2nd hit with 5f or faster attack
Crouching Light Kick
2LK2L
Cancel Chn
Notes Chains into 2LP/2LK
Crouching Medium Kick
2MK2M
Notes 2f extra recovery on whiff/block; good combo starter out of Drive Rush but leaves Elena neutral if blocked; can combo naturally into 2LP, but Elena is always punishable by the opponent's 4f normal at this range
Root Breaker
2HK2H
Notes Long range sweep; has juggle potential; punishable by most other sweeps even at max range
Fluttering Lark
2MK~HK2MK~H
Notes () refers to scaled damage from 2MK combo starter; whiffs on crouching opponents (-18 after 2MK on hit, -24 after 2MK on block); 4f extra recovery on whiff or parry; the HK itself usually cannot be blocked since a blocked 2MK forces the opponent to crouch under it, but the entire sequence can be parried (block data notated with * refers to this scenario); if the TC is delayed as late as possible, the opponent can block 2MK and then Parry the follow-up or get hit while trying to jump; Special/DI/DR cancel is delayed until after 1st recovery frame
Turning Tail
5HP~HP5HP~H
Notes Whiffs on crouch blocking opponents; puts opponents into limited juggle state with a much more rewarding juggle after Punish Counter 5HP; if 5HP is stand blocked, the first hit of the follow-up will also be stand blocked, but the last hit still whiffs leaving Elena unsafe; starter scaling only applies if the 2nd HP begins the combo (e.g. opponent tries to jump out after crouch blocking 5HP)
Trunk Slap 3
6HP~HP~HP6HP~HP~H
Notes () refers to scaled damage after a 6HP combo starter; good corner carry and knockdown advantage that can lead to auto-timed Lynx Whirl pressure on the opponent's wakeup; always a true blockstring from 6HP~HP
Hind Kick
5MK~HK5MK~H
Notes Puts opponent into limited juggle state; Elena's main Target Combo conversion on crouching opponents; Special/DI/DR cancel is delayed until after 1st recovery frame
Starling Beak
5MP~MP5MP~M
Notes Whiffs on crouching opponents (but can force stand with Punish Counter 5MP); interruptible 6-8f gap between hits; does not combo from the final 2 cancelable frames of 5MP without at least a Counter-hit
Slide
3HK3H
Notes 4f extra recovery on whiff or vs. armor; does not low profile under projectiles; reaches ~1/2 screen and is safe when spaced well
Round Arch
4HK4H
Notes Low Crush 9-17f (not airborne); 2f extra recovery on whiff; Counter-hit/Punish Counter puts opponent into a limited juggle state (can chase with DR oki, 236LP~6LP~6LK pressure, or juggle 623MK/623KK if used point blank in the corner); Elena moves backward starting on frame 5 (can help avoid the opponent's attack or throw)
Trunk Slap 1
6HP6H
Notes Forward-moving ranged poke that can be hitconfirmed into a TC knockdown follow-up; TC is always a true blockstring; pushback keeps Elena safe (except at close range vs. Marisa/E.Honda/Sagat 2LP and Zangief 2LK); pushback also prevents a follow-up link even with Drive Rush (+5), but can link 5LK after a corner Punish Counter
Trunk Slap 2
6HP~HP6HP~H
Notes Hitconfirmable extension from long-range 6HP; has no juggle potential (will not juggle after DI wall splat); always a true blockstring from 6HP
Handstand Whip 1
6MK6M
Notes Long-range overhead with fast startup and a hitconfirmable TC follow-up
Handstand Whip 2
6MK~MK6MK~M
Notes Hitconfirmable Target Combo that makes Elena's long-range overhead more threatening even without Drive Rush
Jumping Light Punch
j.LPj.L
Notes Cross-up; can be used as a fuzzy instant overhead (except vs. Blanka); Target Combo extension can lead to better advantage vs. grounded opponents, giving more time to hitconfirm a follow-up
Jumping Medium Punch
j.MPj.M
Notes Puts airborne opponents into limited juggle state; at most air-to-air timings, Elena's only follow-up juggle is a Target Combo extension; whiffs against standard-sized crouching opponents; lower body projectile invuln 8-17f (if used immediately on the way up, can avoid the 2nd hit of JP's OD Amnesia bombs)
Jumping Heavy Punch
j.HPj.H
Notes Elena's strongest overall jump-in (reaches downward faster than j.HK and deals all its damage in one hit); lower body projectile invuln 10-23f except around attack hitbox (cannot be used to avoid the 2nd hit of JP's OD Amnesia bombs)
Jumping Light Kick
j.LKj.L
Notes Can be used as a fuzzy instant overhead; good downward hitbox priority (likely to beat or trade with anti-airs)
Jumping Medium Kick
j.MKj.M
Notes Cross-up with a wide hitbox in both directions; lower body projectile invuln 7-20f except around attack hitbox (cannot be used to avoid the 2nd hit of JP's OD Amnesia bombs)
Jumping Heavy Kick
j.HKj.H
Notes 2 hits; 1st hit puts airborne opponents into limited juggle state; 2nd hit causes spike knockdown vs. airborne opponents; 2nd hit has the most horizontal range of Elena's air normals; overall weaker as an air approach due to the damage being split between 2 hits (very specific timing required to land both hits vs. grounded opponents); if 1st hit is stand blocked, the 2nd hit will not hit overhead against crouch block; lower body projectile invuln 10-22f except around attack hitbox (cannot be used to avoid the 2nd hit of JP's OD Amnesia bombs)
Soaring Raid
j.LP~j.MKj.LP~j.M
Notes Can hit after cross-up j.LP; can be done from any jump direction; does not work as an air-to-air even after a Forced Knockdown; will not connect if the j.LP hits a crouching opponent
Raptor Range
j.MP~j.HPj.MP~j.H
Notes Knockdown ender from air-to-air j.MP that puts opponent into a limited juggle state; can be done from any jump direction; cannot connect on a grounded opponent
Rhino Horn
236HK236H
Cancel SA3
Notes Farthest distance; whiffs on crouching opponents; Low Crush 23-43f; puts opponents into limited juggle state with follow-ups like 623HK possible in the corner; 4f extra recovery on block/whiff; KD Advantage refers to grounded hits (varies against airborne opponents)
Lynx Song
236HP236H
Notes Longest total distance (2.21); 16f/1.08 distance before 6LK; 19f/1.35 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 3f earlier than the other follow-ups; Elena is in a Counter-hit state for the entire roll duration
236KK
Cancel SA2 SA3
Notes Whiffs on crouching opponents; Low Crush 13-35f; puts opponents into limited juggle state with follow-ups possible anywhere on the screen; some hits can whiff under high airborne opponents (at certain heights, allows a sideswitch juggle); 6f extra recovery on block/whiff; KD Advantage refers to grounded hits (varies against airborne opponents)
236LK236L
Notes Shortest distance; whiffs on crouching opponents; Low Crush 15-34f; puts opponents into limited juggle state with follow-ups possible in the corner; 3f extra recovery on block/whiff; KD Advantage refers to grounded hits (varies against airborne opponents)
236LP236L
Notes Shortest total distance (1.37); 13f/0.72 distance before 6LK; 16f/0.87 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 3f earlier than the other follow-ups; Elena is in a Counter-hit state for the entire roll duration
236MK236M
Notes Medium distance; whiffs on crouching opponents; Low Crush 19-39f; puts opponents into limited juggle state with follow-ups possible in the corner; 4f extra recovery on block/whiff; KD Advantage refers to grounded hits (varies against airborne opponents)
236MP236M
Notes Medium total distance (1.72); 13f/0.66 distance before 6LK; 18f/0.98 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 5f earlier than the other follow-ups; Elena is in a Counter-hit state for the entire roll duration
Mallet Smash
236P~6HK236P~6H
Notes Low Crush 14-24f (final active frame is considered standing but still has a high hurtbox); projectile invuln disappears for a brief period after Lynx Song (less effective as a fireball counter); projectile invuln does not apply to the top of Elena's head; Elena immediately loses crouch-sized hurtbox from Lynx Song; safe overhead that can lead to a 5MK combo after baiting the opponent's throw tech; puts airborne opponents into limited juggle state on hit (can always pick up corner juggles, but midscreen juggles depend on height/spacing); total minimum startup depends on which strength of Lynx Song was used (LP 16+22, MP 18+22, HP 19+22, OD 18+22)
Lynx Whirl
236P~6HP236P~6H
Notes Accessible from a previous Lynx Song or Spin Scythe; performs an extra spin, enhancing the follow-up specials (~6LK, ~6MK, ~6HK); can continue rolling indefinitely with repeated ~6P inputs; crouch-sized hurtbox 1-26f (but still considered standing); startup refers to minimum number of frames before each follow-up can come out (15-21f ~6LK, 18-21f ~6MK/~6HK, 20-21f ~6P); total roll distance: 2.46; Elena is in a Counter-hit state for the entire roll duration
Leopard Snap
236P~6LK236P~6L
Notes Elena immediately loses crouch-sized hurtbox and projectile invuln from Lynx Song (hard to use vs. projectiles); generally safe on block if spaced as a poke; punishable by most characters at closer ranges (notable exceptions: A.K.I. only gets 2LK, Mai gets nothing); combos when buffered from 2MP or 2MK~HK in neutral; puts the opponent into a limited juggle state (only into SA3 cancel except in high corner juggles); total minimum startup depends on which strength of Lynx Song was used (LP 13+10, MP 13+10, HP 16+10, OD 15+10)
236P~6LP236P~6L
Notes Accessible from a previous Lynx Song or Spin Scythe; performs an extra spin, enhancing the follow-up specials (~6LK, ~6MK, ~6HK); can continue rolling indefinitely with repeated ~6P inputs; crouch-sized hurtbox 1-26f (but still considered standing); startup refers to minimum number of frames before each follow-up can come out (15-21f ~6LK, 18-21f ~6MK/~6HK, 20-21f ~6P); total roll distance: 1.43; Elena is in a Counter-hit state for the entire roll duration; safest version of empty Roll to cancel into (e.g. Spinning Scythe ~ empty Lynx Whirl to bait DI/Parry/reversal)
Harvest Circle
236P~6MK236P~6M
Notes Extended kicking foot hurtbox is anti-air invuln while active on frames 8-10 (can anti-air opponents jumping out of roll pressure, but cannot hit cross-up); maintains projectile invuln from Lynx Song to counter fireballs more effectively; Elena immediately loses crouch-sized hurtbox from Lynx Song; total minimum startup depends on which strength of Lynx Song was used (LP 16+8, MP 18+8, HP 19+8, OD 18+8); puts opponent into a limited juggle state
236P~6MP236P~6M
Notes Accessible from a previous Lynx Song or Spin Scythe; performs an extra spin, enhancing the follow-up specials (~6LK, ~6MK, ~6HK); can continue rolling indefinitely with repeated ~6P inputs; crouch-sized hurtbox 1-26f (but still considered standing); startup refers to minimum number of frames before each follow-up can come out (15-21f ~6LK, 18-21f ~6MK/~6HK, 20-21f ~6P); total roll distance: 1.94; Elena is in a Counter-hit state for the entire roll duration
236PP
Notes Follow-ups are enhanced like the Lynx Whirl versions after only one spin; total distance is between the MP/HP versions (2.02); 15f/0.93 distance before 6LK; 18f/1.19 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 3f earlier than the other follow-ups; this version is good for combos, pressuring from neutral, and punishing projectiles due to the faster startup on enhanced follow-ups; Elena is in a Counter-hit state for the entire roll duration
Scratch Wheel
623HK623H
Notes Strong mid-range anti air but cannot hit cross-up; has the most range for grounded juggles and cancels; connecting with active frames 3-4 makes the first hit whiff (500 less damage), and active frames 5-6 make the first 2 hits whiff (900 less damage), making early anti-air attempts weaker
623KK
Notes Elena's primary reversal; cannot hit cross-up; connecting with active frames 5-6 makes the first hit whiff (450 less damage), making early anti-air attempts weaker
623LK623L
Notes Strong close-range anti air but cannot hit cross-up; can launch high airborne opponent high enough for a follow-up Scratch Wheel juggle (incurs starter scaling)
623MK623M
Notes Strong close/mid-range anti air but cannot hit cross-up; active frames 4-6 will only deal 1 hit for half damage, making early anti-air attempts weaker; can only incur starter scaling if trading with a grounded normal and landing a follow-up juggle
Spinning Scythe
214HK214H
Notes Lynx Whirl Cancels (on Hit/on Block/on PC): ~6LP -3/-12/+1, ~6MP -11/-20/-7, ~6HP -13/-22/-9; first 2 hits force stand (last 2 hits will whiff vs. crouch block); first 2 hits have an extended foot hurtbox that can only hit standing opponents (shorter range vs. crouching); block disadvantage refers to stand(crouch); 2nd hit is cancelable into Lynx Whirl (enhanced Roll) on hit/block (but not whiff); all follow-ups are interruptible on block (even if opponent is in Burnout); Lynx Whirl cancel allows Elena to keep up pressure, but does not naturally combo into the follow-ups; Counter-hit/Punish Counter bonus advantage carries through first 2 hits (CH combos into ~6MK, PC combos into ~6LK); empty ~6LP Roll is safe on hit and can bait Parry/DI/Reversals; last hit puts opponent into limited juggle state, allowing follow-ups like 236MK, DR~2MP, SA2, canceled SA3, or corner 236LK~623HK
Moon Glider
214HP214H
Notes Forces stand; sways back significantly (can avoid attacks); sways on frames 5-23 (max distance of 0.71 on frames 14-16); puts airborne opponents into limited juggle state; safe option out of Drive Rush that can bait the opponent's button/throw and grants a 5MK combo extension after a whiff punish
Moon Glider Follow-up
214P~6P
Notes Hitconfirmable follow-up from safe sway starter; puts opponents into limited juggle state (into SA3)
214KK
Notes Lynx Whirl Cancels (on Hit/on Block/on PC): ~6LP -3/-10/+1, ~6MP -11/-18/-7, ~6HP -13/-20/-9; first 2 hits force stand (last 2 hits will whiff vs. crouch block); first 2 hits have an extended foot hurtbox that can only hit standing opponents (shorter range vs. crouching); block disadvantage refers to stand(crouch); 2nd hit is cancelable into Lynx Whirl (enhanced Roll) on hit/block (but not whiff); all follow-ups are interruptible on block (except ~6MK trades with 4f normals if the opponent is in Burnout); Lynx Whirl cancel allows Elena to keep up pressure, but does not naturally combo into the follow-ups; Counter-hit/Punish Counter bonus advantage carries through first 2 hits (CH combos into ~6MK, PC combos into ~6LK); empty ~6LP Roll is safe on hit and can bait Parry/DI/Reversals; last hit puts opponent into limited juggle state, allowing follow-ups like 236MK, DR~2MP, SA2, canceled SA3, or corner 236LK~623HK
214LK214L
Notes Lynx Whirl Cancels (on Hit/on Block/on PC): ~6LP -3/-12/+1, ~6MP -11/-20/-7, ~6HP -13/-22/-9; first 2 hits force stand (last 2 hits will whiff vs. crouch block); first 2 hits have an extended foot hurtbox that can only hit standing opponents (shorter range vs. crouching); block disadvantage refers to stand(crouch); 2nd hit is cancelable into Lynx Whirl (enhanced Roll) on hit/block (but not whiff); all follow-ups are interruptible on block (even if opponent is in Burnout); Lynx Whirl cancel allows Elena to keep up pressure, but does not naturally combo into the follow-ups; Counter-hit/Punish Counter bonus advantage carries through first 2 hits (CH combos into ~6MK, PC combos into ~6LK); empty ~6LP Roll is safe on hit and can bait Parry/DI/Reversals; last hit puts opponent into limited juggle state (only SA3 cancel will combo unless 214LK connects in a high juggle)
214LP214L
Notes Forces stand; sways back slightly (can avoid attacks); sways on frames 5-14 (max distance of 0.40 on frame 5); puts airborne opponents into limited juggle state; safe option out of Drive Rush that can bait the opponent's button/throw and grants a light combo extension after a whiff punish
214MK214M
214PP
Notes Forces stand; sways back a moderate distance (can avoid attacks); sways on frames 5-19 (max distance of 0.56 on frame 9); puts airborne opponents into limited juggle state; safe option out of Drive Rush that can bait the opponent's button/throw and grants a light combo extension after a whiff punish
214PP~6P
Notes Hitconfirmable follow-up from safe sway starter; puts opponents into limited juggle state (into SA2/SA3); sets up a safe jump vs. grounded opponents near the corner
Meteor Volley
236236K
Notes Good anti-air with air invuln that fully covers the first 2 hits; cannot be used as an invincible reversal against grounded strikes/throws/projectiles (making it much more dangerous to be in Burnout); cannot hit cross-up; puts opponents into limited juggle state (can combo a 236KK full connect after a grounded hit); extreme block disadvantage allows many characters to set activate installs without sacrificing optimal punish starters
Revival Dance
236236P
Notes Excellent anti-fireball tool due to its invincibility and forward movement; slow startup makes it risky as a reversal (can be safely meatied by light normals); leaves Elena farther away than the Healing version, but with more advantage for Lynx Song or Drive Rush pressure; generally a poor anti-air but can catch some mid-range neutral jumps or divekick landing recovery; has a large combo-only hitbox that makes it more consistent in juggles; opponents can jump after the Super freeze to avoid a chip KO
Song of the Grasslands
214214K
Notes Cinematic time regenerates ~2.1 Drive bars for Elena; large combo-only hitbox makes it more consistent in juggles; reliable but expensive reversal when in Burnout; very consistent anti-air at mid to long range, but cannot hit cross-up and can whiff under closer jumps; opponents cannot avoid a chip KO by jumping after the Super freeze